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I really like this, it has a good amount of complexity whilst still being easy to pick up, I'm hoping to play it with my group soon.  I am struggling to understand the flow of combat though its a little spread out throughout the book.
If you can, I'd really appreciate if you could show what a round of combat looks like either between PC's or against the GM/Professor. Also The downloadable resources document has all of the converted stats for Pokémon but the web viewable one doesn't.

Looking forward to seeing how this game grows in the future! your plans sound very interesting.

Hi! and thank you.

A few people have asked about combat so it's something I need to add more detail on. I'll be sure to flesh out the Action Round section in the next update.

Action Rounds (hopefully) follow the same pattern of pay as the rest of the game, by which I mean you are faced with a challenge (an attack, in this case) and you react back and forth to the consequences. The only difference in an Action Round is that there are a limited number of things you can do before the Action Round ends.

In an Action Round, everyone spends Power to use Plays. Once everyone has run out of Power, the Action Round ends and a new one begins, and everyone gets all of their Power back.

Ideally, my hope is that an Action Round is a back and forth of using the Attack, Defend and Strategize Plays, deciding whether to act right away or hold some power back, to deal with consequences.

I'll write up a more detail example round and reply with that soon.

oh, and there seems to be a glitch on the web version of the Stats list. The numbers are there, they're just not showing. If you try to select text in one of the blank boxes where they should be, they will show up. I'll look into it and get it fixed.

Ah, thank you very much! The stats are showing up now yeah.

I appreciate you taking the time to write this out it helps a bunch, I'm looking forwards to trying out that kind of back and forth. 

Planning to give this system a try soon. I have done some work for the game that I can share as well as some feedback if you would like. Most notably creating fillable pdfs for the trainer, pokemon and move sheets. I've also added in some effects for moves that were missing them and have a few critiques. If interested, hit me up!

That would be brilliant thank you! I appreciate it. I've written some more for the Professor section to help clarify some things that I'm putting I'm the next update. I can send that over too if you think it would help. I hope you have a good time with it!

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For sure! I'd be glad to look at the new professor info.  Myself and all of my players are really excited to try the system. How should I contact you?

oh I suppose discord would be best. If not there, I'm on twitter, bluesky and reddit too

Same username on all , 3dmatt 😊

How I should create a trainer?

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I'm going to update this with a newer version soon with some tweaks better explanations and details for trainers :)

And now you have my attention

Some stuff from testing:

- Investigate and Strategize feel preety simmilar, especially witchout playbook's Moves; I think it can be melted into Search For Answers or something simmilar

- Trust interact with pokemon's roll in way that making it higher or lower depending of how much your pokemon trust you sound good on paper but it making problems with explaining how the hell instructing a pokemon that didn't trust you make his attack less effective. I guess it should emulate obeyness but it doesn't...

- Shake Off and Use Pokeball are typically bad pbta moves where you can win or fail witchout additional effects; plus, 7-9 result begging for "pokeball did not broke" option

  - If player did not planning to fight with pokemon themself then Tough and Buff are dump stats in some way

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sorry for not seeing this sooner. I'm just about to upload a new version but i'm readying your feedback right now. thank you :)

No problem, people are bussy creatures.