Big Changes Now. Bigger Changes Later


After some very helpful feedback from playtesting, I've made some small changes to help address them.

  • Pokemon only need 2 points of experience to level up now instead of 5 and trainers only need 8 instead of 15.
  • Pokemon's stats can now only be temporally changed by 3 instead of 4.
  • All Pokemons stats have been re-calculated to make them less extreme. In most cases this means there stats are lower, but this was part of the idea as with very little effort, bonuses to rolls could get game brakingly high.
  • Moves that are the same type as the pokemon using them no longer give a +1 to rolls. Instead, it increases damage by 1.
  • Catching pokemon is more difficult. Now your catch roll needs to be a 10+ instead of a 7+.
  • Moves now have an "extra 10+ option". This is just to cut down on walls of text on the Move cards.

These changes are me trying to lay some groundwork for big changes that I want to  make to levelling and progression. the planned changes are:

  • Increasing 1 level will need 3 experience points. After you level up, those 3 experience points can be saved and spent in 3 ways:
    • Learn a New Move for 1 experience point.
    • Increase a Stat by 1 for 4 experience points.
    • Evolve a Pokemon. The number of experience points you need to spend on this will be different for each Pokemon. Some quick examples. Caterpie will need to spend 2xp. Bulbasaur will need to spend 4xp.  Ponyta will need to spend 10xp
  • The amount of Power you have will equal your level. With a minimum of 2 and a maximum of 9.
  • With your first Pokemon, you will be able to move up to 3 stat points around from one stat to another.

These aren't the only planned changes but they are the biggest. I want to share them now so if anyone thinks these changes sound awful, hopefully they will tell me and I can find out early ha ha. My hope is that this can make using more then one Pokemon easier so please let me know your thoughts and I hope you enjoy!

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